Read more on TrueSchool in Edsurge about the Summer Design Program and our approach of training teachers like designers. A few EDesigners share about their experience and new skills they are applying to their school innovations to drive positive outcomes for students!
Read on to hear from game designers David Langendoen and Spencer Grey – they have seen surprising results in how students engage with their Mission US game at home versus at school and when those students are willing to take more risks.
According to Edwards, “We ‘learn,’ and after this we ‘do.’ We go to school and then we go to work. This approach does not map very well to personal and professional success in America today. Learning and doing have become inseparable in the face of conditions that invite us to discover.” Edwards posits that the key change we need for our students and ourselves is renewed focus on discovery wherever we find it and learning by doing.
MIT has a reputation as one of the most innovative higher education institutions; it is continually pushing to reinventing itself. Here are the key ingredients for innovation in higher education according to MIT – a few are “a willingness to take risks, to try something ‘crazy,’ to learn from failure and keep going” What’s the last risk you took to learn?